![]() When all is said and done between Q3A and UT, what it ultimately boils down to for me is competition. Again, that's not to say that UT is lopsided or unbalanced, it just doesn't seem to be as finely tuned as Q3A. The final results are a testament to the craftsmanship that id put forth in making sure that none of the weapons would be over or underbalanced, competition would stay more or less fair, game flow would be consistently heated, and the final Deathmatch experience would be without equal. So they plainly continued about theirīusiness, collected feedback from users, and then further fine-tuned the gameplay in Q3A. It was a bold and risky move that effectively showed their hand to competitors, but id themselves weren't overly concerned since they were always open about what they were trying to do through their notorious. Id Software made no secret of what Q3A was going to be like when they released test demos out to the public to gauge reactions. Bottom line, the characters in Q3A look like they could eat the characters in UT for lunch! UT, on the other hand, boasts a blander and almost generic new-age look where stages look like they belong on the covers of dime-a-dozen sci-fi novels and the characters look like they can't decide if they want to be GI Joes or X-men. The cast of 'skinned' character models in Q3A are also bunch of rag tag individuals who, while bordering on absurdity (especially the skeleton models), still maintain a grittier and wonderfully more wicked edge to their bold appearance and personalities. The stages maintain an architecturally-consistent fusion of Gothic, demonic, and Cyberpunk styles. ![]() While both games depict particularly brutal violence and gore, I preferred the more artistically direct and vivid graphics in Q3A. ![]() Q3A, on the other hand, boasts unrelenting non-stop action that really gets the adrenaline pumping especially on maps with plenty of bounce and acceleration pads that will have players leaping and flying all about in a frenetic haze. UT is far from boring in itself, but with deadly long-range weapons like the sniper rifle and the remote-controllable Redeemer missile, that encourages 'camping,' coupled with limited use anti-gravity boots, the action in UT is in some ways just more restrained. Commercial companies will probably be more inclined to develop add-on packs for Q3A as well due to the larger user base.īy making design decisions like implementing kinetic bounce and acceleration pads rather then stilted elevators to quicken the overall pace, Q3A is simply more a intense and thrilling experience then UT. Not only may Q3A sprout longer legs then its competitor, we might also see more innovations along the lines of Team Fortress (an original mod for Quake) down the road. Unreal Tournament ( UT) may currently sport more variety in weapons, levels, and modes of play out of the box, but with the sizable Quake community continually pouring their efforts into Q3A, that standing may soon prove otherwise. And while the Unreal series have made quite a name for themselves and developed a strong following, Quake III Arena ( Q3A) has already proven to be everything that its long-time fans have hoped for and is sure to receive their continued support with an inevitable deluge of user created mods and add-on levels. The reality is that id loyalists have been churning out mods (modifications) and add-on levels since the early days of Doom to the latter day Quake games. Keep in mind that this article is by no means a proclamation of the superiority of one game over the other.ĥ Reasons Why Quake III Arena is Better than Unreal Tournament ![]() So as an addendum, we offer what we feel are the standout reasons for our scores in our reviews and also give our users a sense of where we stand on the genre itself. Given the constraints of our review format we couldn't go into much detail comparing the two games every Deathmatch fan is talking about. ![]()
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